‘Avengers Damage Control’ is the ideal VR follow-up to ‘Endgame’

Damage Control offers you and up to three other companions prototypes of Iron Man suits developed by Black Panthers Shuri. Technically it’s a combination of Stark and Wakandan technology – they have Vibranium skins as well as the legendary Palm Blasters from Iron Man. Unlike The Void Ghostbusters: Dimension and Ralph Breaks VR, there are no weapons to play with. Instead, use hand movements (which are detected by Leap Motion sensors in the VR helmet) to direct laser beams. If you hold one hand up, a single shot is fired while two hands trigger an overburdened shot. You can also extend your arms to create an energy-absorbing shield that, like Black Panther itself, can cause a devastating attack.

After a training sequence goes awry (of course), you’re hit in the flesh of Damage Control: Ultron is back! And his robot fiends do damage worldwide. Their mission is to help the Avengers deal with the onslaught of the bad guys and eventually defeat Ultron himself. Along the way, you’ll encounter familiar faces like Ant-Man, The Wasp, Spider-Man and Doctor Strange. Paul Rudd, Evangeline Lilly and Benedict Cumberbatch are repeating their roles in the films, while other characters are played by voice actors who make their best impressions of the stars you know and love.

Like all the experiences of The Void, Damage Control lets you go through physical spaces that have been recreated in the VR world. If you see a wall or a railing, you can actually hold it with your hands. This is useful for navigation in the set, which consists of a small set of spaces that you circle at the end. Each Void experience feels like a strange mix of a haunted house and a movie set – you still move in a real room, but there’s a VR veneer that gives the impression that you’re actually taking the stairs to Doctor Strange’s library go down.